レベル: Internship

ジョブタイプ: Full-time

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仕事内容

NVIDIA is looking for an enthusiastic System Software Engineer Intern - GPU in system software development to join the GPU Software team. You will design key aspects of our production GPU kernel drivers, tools, and embedded SW. You should demonstrate the ability to excel in an environment with complex software and hardware designs.

What You’ll Be Doing
  • Refactor code to take advantage of these frameworks to reduce complexity, improve consistency and modularity.
  • Partner with GPU Driver Team to enhance and develop Tools and Infrastructure of driver software.
  • You’d work closely with both hardware engineers and other software engineers to design, develop, and debug features for our GPUs and mobile system-on-chip (SOC) devices.
What We Need To See
  • Currently pursuing BS, MS or PhD in Computer Science or a closely related field at a university.
  • 0 to 2 years of significant software development experience.
  • Demonstrate a hand on technical background; excellent C programming, C++, Perl/Python, and low-level driver experience.
  • You are an asset if you have familiarity with computer system architecture, microprocessor, and microcontroller fundamentals (caches, buses, memory controllers, DMA, etc).
  • Kernel experience with Linux, Android, Chrome, or Windows systems.
  • Experience with complex system-level debugging is invaluable.
Ways To Stand Out From The Crowd
  • Understanding of Windows Programming/Compiler/LLVM techniques.
  • Familiarity with large scale code refactoring
  • Experience on big complex system-level SW build flow/maintenance/Open Source Project.
  • Background with embedded system SW concepts, e.g.: RTOS and overlay programming models.
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締切: 20-12-2024

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