Position: Mid-Senior level

Job type: Full-time

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Job content

Candidates must possess a minimum of 3 years in professional game or VR/AR development as a Technical Artist or similar development position. Ideally should present an online portfolio or code samples for consideration.

Core Responsibilities

· Act as liaison between Art, Design, and Engineering teams.

· Support Design team by providing technical assistance, asset creation, and optimization.

· Make engaging interactive prototypes to impart design concepts to team members, product groups, and executives.

· Track and manage content and systems for memory and performance across multiple projects.

· Streamline workflow solutions and pipelines across multiple projects with Dev and Designer.

Required Skills

· 3 years experience in PC (or console game) and performant mobile applications for VR development.

· 50%-50% tech-to-art ratio: Strong foundation in technical art with a solid set of general artistic skills.

· Excellent problem solver, adept communicator and coordinator between technical and creative teams.

· Coding and script authoring for various tools: C# and JavaScript. (Python, MaxScript, Mel a plus)

· Experience crafting applications for mobile devices and Java/Android experience.

· Proficient with at least one major 3D package like Maya (preferred), or 3DS Max.

· Low level hardware experience.

· Thoughtful yet unrelenting at optimizing 3D scenes and materials for VR performance requirements.

· Excellent working knowledge of both Unity and Unreal Engine 4.

· Solid working knowledge of Source Engine and Hammer for SteamVR.

· Proficiency with 3DMax (knowledge of Maya or Modo a plus).

· Excellent PBR Material shader and lighting skills (Knowledge of Substance Designer and Painter a plus).

· Proactive, self-directed starter, detail-oriented and efficient, high self-motivation.

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Deadline: 20-12-2024

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